The Marvel and DC collection were the most exciting to concept for because of their nature and even though we didn't get to build the costumes, it is clear that our research in terms of constrictions such as capes, helmets and masks was really helpful for the studio that built them in the end. The challenging bit was to adjust the capes to fit in a really tight template that the avatars have without compromising the way the characters should look.
// ROBOTS // MARKET PLACE TEAM
These look-a-like guys were part of a collection based on robots in general. The idea behind them was to tackle every possible type of robot and hopefully by classifying them into generations. These aren't even half of the concepts done.
// COOL JOBS // MARKET PLACE TEAM
These are part of a big collection that we developed in the market place team. These few examples will show you how outfits, in general, needed to be concepted beforehand. At this stage it was important to show how outfits or assets could potentially look. I had to be cautious of whatever I drew/concepted because I had to be sure I could build them afterwards under the Microsoft Avatars regulations and would not affect our existing rigging templates, so no mistake could be made.
// FANTASY PETS // MARKET PLACE TEAM
These were some of the concepts made for the fantasy pets collection. It consisted of a collection of mythological animals that had to fit the avatars style and work along funky animations developed afterwards.