// Airlock - asset// MAYA-PHOTOSHOP-KEYSHOT

this is the first asset of a work in progress environment I am currently developing on my free time. The render of it has been done using KeyShot. It is meant to play a function of a mid distance asset so the player would never get too close but close enough to appreciate the shapes of it.
// Chevy Camaro// MAYA-PHOTOSHOP


// Chevy Camaro// MAYA-PHOTOSHOP

// Under pass of Chicago// MAYA-PHOTOSHOP
As part of an art test this model represented various technical challenges due to time restrictions as it had to be done in 16 hours. Texturing need more work and I have a few personal issues with the render but over all its a very good example of what it can be done when the pressure is on and BTs' internet service lets you down.
// Aston Martin - One 77// MAYA-PHOTOSHOP

// Formula 1// MAYA-PHOTOSHOP
Hard surface and rendering explorations on my free time. The issue with being constantly employed on big projects is that I get little time to work more into deep on my personal stuff so this small projects allow me to keep exploring my skills that can later be applied on my job.
// Harley Davidson // MAYA-PHOTOSHOP
// Rolex // MAYA-PHOTOSHOP
// 40 mts X 40 mts tile // ZBRUSH-MAYA

// Soo.. who is the rock now? // ZBRUSH-PHOTOSHOP-MAYA

// X-Mouse // ZBRUSH-PHOTOSHOP-MAYA

I loved making this character! I know its not realistic enough for some but the idea of combining the vehemence and fierceness of Wolverine with the colourful aura of Mickey its just genius. I was jumping up and down after Alfredo Lopez Jr. (creator of the original concept) gave me the go to do this bad ass mickey/wolverine.
// MUMM-RA // ZBRUSH-PHOTOSHOP-MAYA

// CLARK KENT // MAYA-ZBRUSH-PHOTOSHOP
![]() |
Based on Alex Ross / Rough Justice concept |

// EDDIE THE LIZARDMAN // MAYA-ZBRUSH-PHOTOSHOP
![]() |
1024x1024 pxls maps |

I used Zbrush to generate normal maps, AO etc.
// AIRWOLF// MAYA-PHOTOSHOP


![]() |
wireframe mesh
|
// BASS GUITAR AND KEYBOARDS // MAYA-PHOTOSHOP


I believe some people can 3D model beautifully but not everyone can be organised and clean when it comes to presenting a model. I always try to think about the next person in the pipeline and how my work will affect theirs.
// TANK AND AK-47 // MAYA-PHOTOSHOP


These two models are being included here because they were an important part of my learning curve of knowing Maya and becoming a 3D Artist, based on existing models done by Dean Wray who is the person who introduced me to the obscure world of games 3D Art.
// SURFER'S JEEP // MAYA-PHOTOSHOP
This blue friend was the first exercise done after having developed a broad understanding of Maya and its tools. It is fun to make Normal maps from Maya but I haven't still decided if it's better than other programs like Zbrush or XNormals, so I guess it is a case of personal preferences and also what your PC likes (or suffers less) doing.
// TEA POT SUBMARINE // MAYA-PHOTOSHOP
